Digital Transformation

Immersive Technologies and Digital Innovation

 

The Digital Transformation capabilities support research, development, and experiential learning through immersive technologies, human-robot and human-computer interaction, advanced data visualization, digital environments, and simulation. Researchers and industry partners can access specialized equipment to study user behavior, evaluate digital experiences, create virtual and mixed reality applications, and explore emerging technologies that connect physical and digital systems.

For information about collaboration opportunities email Prof. Alejandro Martin-Gomez alejandro.martin@uark.edu or Prof. Mehran Armand marmand@uark.edu

Extended Reality (XR) Technologies

 

Microsoft HoloLens 2

An untethered mixed reality headset that enables users to interact with digital content overlaid within their physical environment using hand tracking, eye tracking, and voice interaction.

Magic Leap 2

A lightweight mixed reality platform designed for enterprise, research, and visualization applications, supporting immersive workflows and spatial computing experiences.

Varjo XR-4

A high-fidelity mixed reality headset that combines photorealistic visual quality with advanced sensor technologies for simulation, training, research, and digital twin applications.

Eye Tracking and Human Interaction

 

Tobii Pro Spectrum

An untethered mixed reality headset that enables users to interact with digital content overlaid within their physical environment using hand tracking, eye tracking, and voice interaction.

Immersive Mobility and Virtual Environments

 

Virtuix Omni One

An omnidirectional virtual reality treadmill that allows users to walk, run, and navigate virtual environments while remaining within a controlled physical footprint.

Research Applications

 

Digital Transformation capabilities support a wide range of research and development activities, including:

  • Extended reality (XR) and spatial computing
  • Virtual and mixed reality application development
  • Robot-computer and human-computer interaction research
  • User experience (UX) evaluation
  • Eye tracking and behavioral analysis
  • Digital training and workforce development
  • Healthcare simulation and rehabilitation
  • Human performance research
  • Digital twins and virtual environments
  • Data visualization and immersive analytics